Maddy · reward model study

Screen time is a wallet you own,
not a debt you're owed.

Today the app runs screen time on the money model: earn a balance, a caregiver "hands it over," it zeroes out. But screen time isn't handed over and it doesn't leave. It's a consumable you own and draw down, over and over: earn a little, use a little, earn more, use more. This is a mockup of how it should work, and the same wallet flexes from fully supported to fully self-managed (two modes, shown at the end). Nothing in the app has changed.

Money · today's model
Balance owed → paid
A debt the caregiver settles. Leaves the app. Occasional.
Screen time · the fit
Wallet you own → spend
A stock you draw down yourself. Stays in life. Cycles daily.

Money stays exactly as it is. The debt-then-settle model fits it. The ledger math (earned − used) is identical under the hood; what changes for screen time is the framing, who spends, and the daily rhythm.

Screen 1 · Home
10:14●●● 📶 🔋
● Circles
🐶
🌱 4 days here
Great day detected 🎉 initiating happy dance
Today
brush teeth
Circle
someone who's got your back
Screen Time
🎮
45 min
yours to spend today
earned 15 · used 30 · today
Wallet framing, led by "today."

Your wallet, at a glance

The reward card shows spendable screen time as something she has right now, not a running total that climbs.

What

The home card shows her screen-time wallet: what she owns and can spend, led by today.

How

Still earned − used, but shown as "yours to spend," with today's earned and used underneath so the cycle reads as a flow, not a score.

Why

Screen time is a stock you own, not a debt you're owed. Leading with "today" stops a saved-up balance from looking like it only ever grows, the exact "keeps building" feeling that surfaced in testing.

Now
Shows a cumulative earned figure ("15 min · this week") that never drops when she uses time.
Proposed
Shows "45 min · yours to spend today," and it visibly goes down as she uses it.
Screen 2 · Wallet detail
10:15●●● 📶 🔋
Your screen time
Earned by you. Yours to use.
45 min
yours to spend
🎮 Ready to use
Use some
Use all 45 min
120earned this wk 75used this wk 45in wallet
She spends her own wallet.

She uses it herself

The person who actually uses the device is the person who draws it down, even in a caregiver-backed circle.

What

The wallet detail: what's available, a one-tap way to use it, and the week's earn / use cycle.

How

She taps Use some and draws down her own wallet. No caregiver hand-over step for screen time.

Why

Nobody hands over minutes. She just uses the device. Making the caregiver "give" each time added load and caused the drift that overpaid the balance (tapping "give" against a stale number).

Now
In a caregiver circle, the caregiver taps "Mark 30 min as given" for every use.
Proposed
She taps "Use 30 min" herself; the caregiver isn't the gate on each minute.
Screen 3 · Use flow
10:15●●● 📶 🔋

How much are you using?

You've got 45 min in your wallet
15
30
45
All
Use 30 min
🤝 Honor system · nothing on your phone gets locked
Gentle, owned, un-policed.

Trust, not surveillance

The spend is lightweight and hers. On purpose, the app does not lock anything.

What

The use action: pick an amount (or all), confirm, wallet ticks down.

How

Honor system. No iOS Screen Time lock, no countdown, no app-blocking. Just a self-reported draw-down.

Why

Commercial "earn screen time" apps enforce at the device level. This app deliberately doesn't: "caregiver = support, not surveillance." In the self-managed mode, autonomy is the point. The honor system is a feature, named as trust, not a missing lock.

Now
"Using" time = recording a money-style payout. No sense that it's a wallet she draws from.
Proposed
A named, kid-owned draw-down that says out loud: this runs on trust.
Screen 4 · Caregiver
10:16●●● 📶 🔋
Screen Time
How they earn it, and the deal behind it.
How it's earned
Brush teeth10 min
Tidy room15 min
Homework block20 min
The agreement
"Screen time on the family iPad, evenings after dinner."
This week
120earned 75used 45in wallet
No "mark as given". They use their own time.
Set the rules once, not every minute.

Caregiver sets the rate, backs the deal

For screen time, the caregiver's job is the rules and the agreement, not clicking "give" all day.

What

The caregiver defines how tasks convert to minutes, holds the shared agreement, and watches the rhythm.

How

They configure earn rates and the deal once. There is no per-use "give" button for screen time.

Why

Making the caregiver hand over each minute was conceptually wrong, added decision-load (against the "minimize caregiver load" principle), and is where the ledger drifted. Support, not surveillance.

Now
Caregiver is the gatekeeper of every redemption: "Balance owed · Mark as given."
Proposed
Caregiver sets it up once; the daily earn↔use cycle runs itself. (Optional gate toggle if a family wants it.)
Screen 5 · The cycle
10:17●●● 📶 🔋
Your week
Earned and used, side by side.
earned used
M
T
W
T
F
S
S
45 min
in your wallet right now
A living cycle, not a trophy.

The cycle you can see

Earning and using shown together, so the balance is obviously a difference, not a hoard.

What

The honest earn ↔ use cycle over the week, with the current wallet as the running difference.

How

Each day shows earned and used. The wallet number is just what's left over.

Why

Makes using visible (the direct antidote to "it keeps building") and reframes screen time as a living rhythm instead of a one-way tally that only grows.

Now
"What you've collected": a one-way list of redemptions, no sense of use vs earn.
Proposed
Earned vs used, day by day. The cycle is the story.
Screen 6 · Using it
7:42●●● 📶 🔋
Screen time, going
22:04
left of 30 min
🐶 15 left. want to save some for tonight? (or don't, it's yours)
Pause
I'm done
Prefer counting up? Switch anytime.
Nothing gets locked. This just helps you see it.
A gentle session, hers to run.

A timer that helps, never polices

She starts a session when she uses her time, and the real elapsed minutes draw down the wallet.

What

A soft session timer. Pick a countdown (a budget for this sitting) or count up (an open session).

How

It runs while she uses her time; the companion offers one gentle, dismissible nudge; at zero it eases off. It never locks or alarms. Actual elapsed time is what draws down.

Why

Time-blindness is core to ADHD, so an external time cue is real help. It also makes "use" honest instead of a guess. Gentle, self-controlled, with a count-up option: sensory canon plus autonomy, and no countdown-anxiety.

Now
"Use" is a manual, estimated payout with zero time awareness.
Proposed
A gentle session that both helps her self-regulate and records honest use.
Screen 7 · Caregiver rhythm
8:05●●● 📶 🔋
Screen time
The rhythm, not the minute.
120
earned this wk
75
used this wk
45
in wallet
Used 30 minlast night
Used 20 minTue
Used 25 minMon
Send a note…
Nice pacing this week 💛 Proud of you
No live tracking. No locks. As they build the habit, this fades to rhythm only.
Aware and warm, not watching.

Caregiver: the rhythm, plus a warm word

Enough to notice the pattern and reach out. Never a stopwatch, never a lock.

What

An after-the-fact view of the week's earn/use rhythm and recent sessions, plus a warm note channel.

How

Aggregate and recent, not a live "using it now" feed. The in-the-moment nudge lives on their phone; the caregiver's reach-out is async and warm.

Why

Rhythm-level awareness is support; a live feed is surveillance. Subject-controlled sharing keeps it consented, and the granularity thins as they graduate.

Now
The caregiver's screen-time view is a "balance owed / mark as given" payout panel.
Proposed
A rhythm and warm-nudge panel. Support, not policing.

Who does what: the four roles

The screen-time loop lives with the subject. The circle wraps around it at two distances: the inner ring (full picture, so they can support) and the outer ring (shared wins only, so they can cheer).

Earn
by doing tasks
🎮
Wallet
time she owns
Use
gentle session
… and around again. Earn a little, use a little, earn more.
Inner ring the full picture, so they can support
Subject
the one being supported
Does
  • Earns by doing tasks
  • Owns the wallet, runs the timer
  • Chooses which wins to share out
Sees
  • Everything about her own time
  • Gentle in-moment nudges from the companion
Caregiver
admin · inner ring
Does
  • Sets earn rates + backs the agreement
  • Sends warm, async nudges
  • Never locks or controls
Sees
  • The full rhythm (earned / used / sessions)
  • How tasks felt (inner ring only)
  • Not a live "now" feed
the line · full picture above · shared wins only below
Outer ring celebration only, and only what she shares
Supporter
a trusted grown-up · outer ring
Does
  • Sends encouragement and presence
  • Cheers a shared win
Sees
  • Only wins she shares (a goal, a streak)
  • Never the wallet, the use, or how a task felt
Peer
a friend / equal · outer ring
Does
  • Cheers and reacts, peer to peer
  • Social worth, not oversight
Sees
  • The same shared wins, nothing more
  • No ledger, no balance, no minutes
Caregiver → loop: sets the earn rates and backs the deal (upstream, once).
Loop → caregiver: the earn/use rhythm flows back as awareness (downstream, async).
Subject → outer ring: shares a win, on her terms (opt-in, pausable).
Outer ring → subject: encouragement and cheers flow back in.

One wallet, two modes: Starter and Advanced

The wallet is the same. What changes is how much of it the app holds for the person versus how much the person holds themselves. Everything above shows the Advanced end. Starter keeps the same wallet but the app carries the clock, tightens when time can be spent, and lets the caregiver see more, because that support is genuinely needed at first.

Starter
the app holds the clock
Advanced
they hold the clock
Not a grade on the person. A setting the caregiver slides toward Advanced as the habit builds. Same as the rest of the app, it thins over time and never snaps back as failure.
Starter
More support. The app carries the clock.
Holds the clockCaregiver, on a shared timer both can see
Spend windowA set window (for example, weekends)
Daily capOn, so a saved-up week can't binge
Nudge goes toThe caregiver ("their time's up")
Caregiver seesThe live session, since they run it
Advanced
Self-managed. Honor system.
Holds the clockThe person, on their own timer
Spend windowAnytime, on their own rhythm
Daily capUsually off, it's their call
Nudge goes toThe person, gentle and dismissible
Caregiver seesThe rhythm, after the fact
Starter · the shared clock
2:15●●● 📶 🔋
👤👤 you both see this
They asked for 30 min
22:04
left of 30 min
We'll tell you when it's up. You don't have to watch the clock.
Pause
Stop
Still no lock. Just a clock nobody has to hold in their head.
The app watches, so no one loses track.
Starter mode

A shared clock the app keeps

The person says how much they're using. A timer runs where both can see it, and the app pings the caregiver when it's up.

What

A shared session: the person declares the amount, a single visible clock runs for both of them.

How

The app holds the clock and nudges the caregiver at the end. Nobody keeps it in their head, and there's still no lock.

Why

When self-tracking isn't reliable yet, mental tracking fails: a "two hours" that was really four. A reliable shared clock fixes exactly that, gently. (A device auto-lock stays an optional harder stop for families who want one.)

Starter · when it can be spent
2:16●●● 📶 🔋
Screen time · setup
Earning never stops. This sets when it's cashed in.
Earns
Every day · as tasks get done
Can spend on
DailyWeekendsCustom
Daily cap
2 hours
Some families pick Daily. Both are fine.
Accrue daily, cash in on your terms.
Starter mode

Earn every day, spend on a window

A caregiver setting that separates earning (always) from spending (a chosen window), with a cap so a banked-up week stays sane.

What

Earning is always daily. Spending opens on a window the caregiver picks: daily, weekends, or custom, plus an optional per-day cap.

How

The wallet keeps filling all week; the draw-down only opens on the chosen days. The cap limits any single day.

Why

Some families want a daily cash-in, some want a weekend one. Both are valid. The cap stops a saved-up week from becoming one long binge, and the immediate reward marker still fires at task time, so motivation stays intact.